I made a short gameplay video that sums up how everything came out pretty well. Here it is:
So, how do I feel? Pretty happy with getting it finished almost on time. I originally hoped to have it out at the start of January, so scraping in on the 31st wasn't too bad considering I took a good couple of weeks of holiday since I started work back in October.
I'm pretty tired now but I'm quite excited about doing a full post-mortem with all the blood, guts and glory that made up the experience of developing my very own role-playing game. I'll probably do this over a few blog articles, covering things like:
* Finding and managing someone to make assets
* Dev in pictures: screenshots of various parts of development including my attempt at making 3D stuff
* Pitfalls, trials and tribulations - what I would and wouldn't do again
* PR and marketing (still working on this bit but I will report back as it seems a very common subject)
That's it for now. Time to send out some more emails...